All work

Students Hub

A web learning platform where all student courses live in one place

Role
UI/UX Designer, full cycle
Timeline
Sep 2024 - Jan 2025
Platform
Web
Team
1 designer
EdTechSaaSUI/UX design
Open prototype
Students Hub cover

Overview

Students Hub is a web platform where all a student's courses live in one place. Lessons, assignments, notes, progress, and schedule - no switching between different tools.

The goal was to bring the entire learning process into one space. Clear course structure, visible deadlines, and organized materials help students focus on learning rather than finding their way around.

  1. 1

    Research

    Conducted student interviews and surveys, built personas, analyzed competitors

  2. 2

    Conceptualization

    Defined the platform feature set through key screen sketches and built a moodboard

  3. 3

    Wireframes and testing

    Built wireframes and ran a usability test through Maze

  4. 4

    UI Design

    Designed the final visual UI across all screens and built a design system

  5. 5

    Prototype

    Built a clickable Figma prototype with two paths: active learning and onboarding

Research

User interviews

Goal: hear about students' past experiences, problems, motivation, and concerns during learning - to define the platform's future feature set.

Key insights
  • Students want all their materials, assignments, progress, and schedule in one place
  • Progress visualization and clear planning sustain motivation
  • Clear deadlines help organize time and encourage task completion
  • The main problem is material overload and the absence of a clear course structure

User interviews

User survey

Goal: collect quantitative data and understand which tools students use while studying.

Key insights
  • Desktop is the priority, but mobile is a useful addition
  • Students juggle multiple apps simultaneously: Zoom, Telegram, Notion, YouTube
  • Constant switching between tools takes up time and disrupts focus
  • Video is the most comfortable format for absorbing learning material

User survey

User personas

Goal: structure core needs and define the main user types.

Key insights
  • Some students are experienced with digital tools, others are not
  • All need structured materials and an organized learning space
  • Help with time management is a shared need: students frequently miss deadlines

User personas

Competitor analysis

Main competitors: Coursera, EdX.

Goal: analyze features, identify strengths and weaknesses, and walk through the full user journey from registration to homework submission.

Coursera:

  • Clear course structure: lesson and test dates are visible, as well as assignment completion status
  • Students can add notes from transcripts or their own summaries
  • The platform offers a chatbot to help resolve technical and learning issues
  • No unified dashboard, which makes overall learning management harder for students

EdX:

  • Supports integrations with ChatGPT and Google Translate
  • After lessons, students can discuss the material with others in a dedicated community space
  • Students can set learning goals and track their progress toward them
  • The platform design is not modern and needs improvement for easier navigation

Competitor analysis


Conceptualization

Key screen sketches

At this stage the focus was on three core screens: dashboard, course page, lesson page. This is where the main feature set took shape and the product's distinctive elements were defined.

Sketches

Dashboard needed to be multifunctional: quick return to an unfinished lesson, active assignment overview, upcoming online sessions.

Dashboard sketch

Course page - for navigation and content structure. Information ordered by priority: lessons and assignments first, then the curriculum, student progress, and notes.

Course page sketch

Lesson page - two parts: video and information sections. Assignments and notes available without leaving the video.

Lesson page sketch

Moodboard

Collected references to shape the platform's visual style. The moodboard helped identify approaches that set the platform apart from competitors and gave direction toward a modern, comfortable interface.

Moodboard


Wireframes & Testing

Wireframes

Started with black-and-white wireframes, focusing on structure and interaction logic. Key content - assignments, progress, upcoming events - is immediately accessible without extra steps.

Wireframes

Maze test

View test results

Goal: test user behavior across three scenarios: returning to an unfinished lesson, finding notes from a completed course, and locating an incomplete homework assignment.

Results:

  • Returning to an unfinished lesson - successful: most students found it quickly
  • Finding notes - found, but the path was longer than expected for users unfamiliar with the platform
  • Homework - successful: the task board worked without issues

Challenges

A dashboard that covers all needs at once

The home screen had to be the entry point for everything: unfinished lesson, active assignments, upcoming sessions. The risk of overload was obvious.

Solution Used research to prioritize what goes where. Most urgent content is prominent and immediately visible. Less time-sensitive content is accessible but doesn't dominate. The dashboard structure maps to a student's actual daily flow.

Navigation across three content levels

The platform has three levels: courses, lessons within a course, and lesson content. Students need to understand where they are and how to get back quickly.

Solution Built clear navigation patterns with breadcrumbs and persistent course structure access. Maze testing showed where navigation needed refinement - and I iterated until the paths felt natural.

Lesson page: video, homework, and notes at once

Students watch a lesson, complete an assignment, and want to take notes - all at the same time. Three needs, one screen.

Solution The video sits at the top, with tabs below: homework, notes, comments. A lesson switcher is available on the right side. Students finish watching and move straight to the assignment or notes without any extra navigation.


Prototype

The prototype is divided into two paths:

  • Active learning: Dashboard, Courses, Course, Lesson
  • Start learning: Onboarding, Dashboard-start, Courses-start, Course-start, Lesson-start

Open prototype


Design System

Built a design system for the web platform: atoms, molecules, organisms, and templates. The system ensures consistent component usage, easy scalability, and visual coherence across the interface.

Atoms

Molecules

Organisms

Animations

Screens

Dashboard, student home screen
Dashboard, student home screen
Dashboard, schedule and assignments
Dashboard, schedule and assignments
Courses, all courses list
Courses, all courses list
Course, lessons board view
Course, lessons board view
Course, lessons table view
Course, lessons table view
Course, course information
Course, course information
Course, curriculum
Course, curriculum
Course, student notes
Course, student notes
Course, team and progress
Course, team and progress
Lesson, in-lesson notes
Lesson, in-lesson notes
Lesson, homework
Lesson, homework
Lesson, comments and discussion
Lesson, comments and discussion
Onboarding, welcome screen for new students
Onboarding, welcome screen for new students
Onboarding, resuming progress
Onboarding, resuming progress
Onboarding, task statuses
Onboarding, task statuses
Onboarding, upcoming events
Onboarding, upcoming events
Onboarding, to-do list
Onboarding, to-do list

Outcome

Students Hub is a complete web platform: research, usability testing, design system, and clickable prototype.

For me, this was my first full UX cycle - from interviews with real users to the final design. It showed how research data directly shapes product decisions, and why testing needs to happen before the final UI, not after.